osmosMind

Data/World Models

World-Model Simulation Data

Simulation-native visual data for world models, made where real footage falls short. Built inside controllable engine environments, a synchronized multi-camera pipeline produces multi-view frames with exact spatial parameters and complete, native annotation — the 3D supervision that internet video simply doesn't carry. Distribution is designed rather than discovered, and built to spec at scale.

Coverage

  • Multi-view capture
  • Camera pose & intrinsics
  • Depth & geometry
  • Scene diversity
  • Dynamic interaction
  • Controllable simulation

Deliverables

  • Multi-view video frames
  • Camera intrinsics & extrinsics
  • Pose & motion parameters
  • Depth / segmentation labels
  • Structured scene metadata
  • Quality tiers & sampling records

The pipeline

From source to acceptance

We don't hand-label a pile and ship it. Every category moves through a closed, instrumented loop — generated to a brief, checked by machines, adjudicated by experts, and traceable end to end — but the path each data type takes is its own.

  1. 01

    Controllable Scene Setup

    Scenes are composed inside a controllable simulation environment where lighting, terrain, dynamics, and camera behavior are set as parameters rather than left to chance, so the data distribution is designed rather than harvested.

  2. 02

    Synchronized Multi-View Capture

    Several virtual cameras record the same scene in frame-level lockstep under one shared coordinate system, yielding first- and third-person views whose geometry aligns exactly across cameras.

  3. 03

    Motion Governance

    Translation, rotation, and jerk are held within defined thresholds and balanced across slow, medium, and fast tiers, so camera motion stays continuous and never skews to a single regime.

  4. 04

    Native Metadata Export

    Every frame carries its camera intrinsics, extrinsics, pose trajectory, and the coordinates and headings of scene entities, so the structural supervision is complete without a second manual pass.

  5. 05

    Diversity & Balance Control

    Environment, shot, and interaction axes are balanced by design — across lighting, terrain, shot types, and moving elements — to keep the corpus from drifting into bias at the source.

  6. 06

    Tiered QA & Delivery

    An automated pipeline verifies alignment accuracy, motion compliance, and diversity ratios, tiers the output by quality, and delivers at scale in formats that drop straight into a training pipeline.

Every run emits a learning signal that feeds back into the source set — the pipeline tightens itself, batch over batch.

Where it’s used

  • Pretraining video and 3D world models for spatial consistency
  • Training multi-view and free-viewpoint 3D generation
  • Grounding embodied and interactive world models in simulated state

Why it matters for training

Essential

Real footage lacks camera parameters and balanced motion; controllable simulation is where that spatial supervision can be produced accurately and at scale.

Notable features

  • Frame-synced multi-view
  • Exact camera parameters
  • Native complete annotation
  • Built to spec

Need a sample or a custom build?

Tell us your spec and scale — we deliver to order.

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